While board games can be an excellent source of learning for traditional subjects like math, reading, and geography, there are important life skills which can be gleaned as well. This article specifically discusses one of the most important: interpersonal communications--talking to people to communicate ideas or get what you want. There are many games which can help in this area, from several different categories. I'll discuss party, trivia, and strategy here.
When talking to our friends, family, and co-workers, it's common to be misunderstood. Worse, we often don't know it's happening. Assumptions are made and before you know it, someone is on the wrong track. Clarity of message is something most work on daily, whether they know it or not, and there's really no end in sight for necessary practice. One game I love, which really gets this message across (pun intended) is Backseat Drawing by Out of the Box Games. In this game, a director has to explain how to draw something without saying what it is; then the group must guess what the item is. It's amazing how the phrase "draw a rectangle" can be misconstrued. You find yourself eventually saying, "draw a vertical rectangle, about six inches long, where the short side is about half the length of the long side." At first, long phrases like the latter may seem to take too much time, but you quickly learn a little more time spent on expectations makes for a better finished product. Life lesson, anyone?
In Bohnanza by Rio Grande Games, you play a bean farmer who has to play the hand he's dealt. You're given a hand of cards, which are beans, and two fields in which to plant them. There are two problems introduced in the game. Each field can only have one type of bean, and you must play your hand in order from front to back. Further, in order to plant a new type of bean, you must sell off the current beans in the field in question, and you only get paid if you have enough of the bean to sell. So to avoid working for free, you must negotiate with your opponents to trade beans, sometimes giving them away, in order to maximize your profit. There are two main lessons here: 1) negotiation is all about give and take, and 2) to succeed, you sometimes need to help those who oppose you.
Over the years, several games have seen release, which include bluffing about your knowledge. My favorite to come along is Origin of Expressions by Discovery Bay. In this game, you are tasked with coming up with where a given expression came from, like "chip off the old block" or "hit the hay." And the kicker is if you don't know, you're not off the hook! You should make up an answer and convince your opponents you're right. A value-minded parent might consider this a lesson in lying. In truth (get it?), you're really learning to speak with confidence and clarity--a lesson many of us are learning to this day.
The great thing about all the games I've mentioned is they're fun, and they don't wear their educational value on their proverbial sleeve. One challenge in getting someone to play educational games is people don't like to know they're learning. It's my belief the best learning games are wrapped in a good time, and not labeled like a textbook.